Sweeping Orchestral Soundtrack Immerses Players in the Next Installment of the Best-Selling Submarine Computer Game Series

Raleigh, NC – February 16th, 2010 – BAFTA award-winning composer Jason Graves has created a rousing thematic score for the next iteration of the highly acclaimed submarine simulation series, Silent Hunter® 5: Battle of the Atlantic. A classically trained composer renowned for his adventurous symphonic music in video games, Graves elevates the dramatic story of a World War II German submarine captain with an emotionally charged orchestral score, expertly crafting graceful chord progressions and Wagnerian majestic chorus. Developed by Ubisoft Romania, Silent Hunter 5: Battle of the Atlantic will be released exclusively for the PC in March 2010. The original soundtrack will be available with the Collector’s Edition of the game and for digital download on iTunes®.

“Working with Jason to compose music for Silent Hunter 5: Battle of the Atlantic was a real pleasure,” said Mihai Gheorghiu, Audio Director at Ubisoft Romania. “Continuing the franchise’s tradition for high-quality orchestral scores, he delivered an intense soundtrack that captures the essence of the gameplay and enhances the overall experience for the player.”

“Collaborating with Ubisoft Romania was a wonderful experience and it was a privilege to be asked to score the next installment in the franchise,” commented Jason Graves. “I always try to find a unique approach to every score I compose. I thought the German perspective of the story would permit more musical liberty than my previous World War II scores. I drew on classical composers such as Mozart and Wagner to instill a dramatic, operatic sensibility to the score and I utilized choir to the same purpose, especially in the main themes.”

Silent Hunter 5: Battle of the Atlantic ventures into uncharted territory and takes players behind the periscope of a German U-boat to take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea. For the first time in the history of the series, players can live the life of a submarine captain from a first-person view and lead and interact with crew in the dynamic campaign. For more information about the game please visit

About Jason Graves
Jason Graves creates award-winning music for film, television and video games. He has scored more than 150 commercials, 90 television shows, movie trailers, and feature films, conducting orchestras at Capitol Records, Paramount Pictures, Skywalker Sound, Seattle and Salt Lake City. His music has been awarded three Telly’s, an Addy, nine Silver Reels, a Gold Case Award, and a Cable A.C.E. Award. Jason’s music for video games has been honored by the British Academy of Film and Television Arts (BAFTA) and received three Academy of Interactive Arts and Sciences Award (AIAS) nominations, winning “Outstanding Achievement in Audio” for DEAD SPACE. He has received seventeen G.A.N.G. nominations and four wins, including “Audio of the Year” for DEAD SPACE, “Best Original Theme” nominations for STAR TREK: LEGACY and BLAZING ANGELS 2, “Music of the Year” nominations for DEAD SPACE and KING ARTHUR and “Soundtrack of the Year” for THE HOBBIT. Recent projects include DEAD SPACE: EXTRACTION and COMMAND & CONQUER 4: TIBERIAN TWILIGHT. For more information visit

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